Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Reuben Mitchell botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Reuben Mitchell botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Reuben Mitchell have no idea what happened to Reuben Mitchell – they found Reuben Mitchell's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Reuben Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Reuben Mitchell fail to help. Gain an Enemy. |
3 |
27 |
Reuben Mitchell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Reuben Mitchell's work ends up coming home with Reuben Mitchell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Citizen (Worker). |
6 |
40 |
Reuben Mitchell rise to a position of power in Reuben Mitchell's colony or corporation. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Moved to a new world. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Reuben Mitchell's business expands, Reuben Mitchell's corporation grows, or the colony thrives. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
50 |
Reuben Mitchell gain experience in a technical field as a computer operator or surveyor. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Intelligence (Agent). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |