Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Serve as the courier for an important message from the Imperium. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
26 |
Perform an exemplary service for the scouts. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Royce Watkins's ship is damaged, and Royce Watkins have to hitch-hike Royce Watkins's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Amnesia. |
6 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Royce Watkins's Contacts or Allies betrays Royce Watkins, ending Royce Watkins's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Returned to Citizen (Corporate). |
8 |
44 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
44 |
Became a Merchant (Free Trader). |
9 |
46 |
Moved to a new world. |
9 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
49 |
Imperial trade restrictions force Royce Watkins out of business. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired. |
11 |
52 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |