Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Gained a contact. |
5 |
32 |
Continued as Merchant (Broker). |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Smuggle illegal items onto a planet. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Make an unexpected connection outside Rube Ellis's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Voluntarily left Broker |
8 |
44 |
Became a Rogue (Enforcer). |
8 |
47 |
Victim of a crime |
8 |
48 |
Promoted to Rogue (Enforcer) rank 1. |
9 |
48 |
Continued as Rogue (Enforcer). |
9 |
52 |
A job goes wrong, forcing Rube Ellis to flee off-planet. |
9 |
52 |
Promoted to Rogue (Enforcer) rank 2. |
10 |
52 |
Continued as Rogue (Enforcer). |
10 |
55 |
Moved to a new world. |
10 |
56 |
Promoted to Rogue (Enforcer) rank 3. |