Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Rupert Little easily defeat. |
1 |
22 |
Gain Enemy if Rupert Little don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Rupert Little befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Rupert Little gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Voluntarily left Colonist |
5 |
34 |
Became a Scholar (Scientist). |
5 |
35 |
Amnesia. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
42 |
Make a breakthrough in Rupert Little's field. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
44 |
Refused to perform research that goes against Rupert Little's conscience. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
50 |
Win a prestigious prize for Rupert Little's work. |
8 |
50 |
Promoted to Scholar (Scientist) rank 1. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
54 |
A new romantic starts. Gain an Ally. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
57 |
Make an unexpected connection outside Rupert Little's normal circles. Gain a Contact. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |