Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
Involved in the planning of an impressive heist. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
5 |
36 |
Involved in a gambling ring. |
5 |
38 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
40 |
Involved in a feud with a rival criminal organization. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
42 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
7 |
42 |
Continued as Rogue (Pirate). |
7 |
45 |
Backstab a fellow rogue for personal gain. |
7 |
46 |
Promoted to Rogue (Pirate) rank 5 with the new title Leader. |
8 |
46 |
Continued as Rogue (Pirate). |
8 |
50 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
50 |
Promoted to Rogue (Pirate) rank 6 with the new title Captain. |
9 |
50 |
Voluntarily left Pirate |
9 |
50 |
Became a Scholar (Physician). |
9 |
51 |
An expedition or voyage goes wrong, leaving Sam Skidd stranded in the wilderness. |
10 |
51 |
Returned to Agent (Law Enforcement). |
10 |
52 |
Sam Skidd's work ends up coming home with Sam Skidd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
52 |
Failed to qualify for Broker (Merchant). |
11 |
52 |
Became a Drifter (Wanderer). |
11 |
53 |
Encounter a Psionic institute. |
11 |
53 |
Tested for psionic powers |