Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Imperial trade restrictions force Sandy Callan out of business. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Sandy Callan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
34 |
Became a Citizen (Worker). |
5 |
37 |
Political upheaval strikes Sandy Callan's homeworld, and Sandy Callan is caught up in the revolution. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Sandy Callan's business expands, Sandy Callan's corporation grows, or the colony thrives. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
A revolution, attack or other unusual event throws Sandy Callan's life into chaos, forcing Sandy Callan to leave the planet. |
9 |
48 |
Failed to qualify for Surveyor (Scout). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
51 |
Gain Enemy if Sandy Callan don't already have one. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
55 |
Attacked by enemies and injured. |
10 |
55 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
10 |
55 |
Gain Enemy if Sandy Callan don't already have one. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 2. |