Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scout (Courier). |
2 |
28 |
When dealing with an alien race, Seab Be-ar botch an opportunity to gather extra intelligence about them. |
2 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Continued as Scout (Courier). |
3 |
32 |
Spend several years jumping from world to world in Seab Be-ar's scout ship. |
4 |
33 |
Continued as Scout (Courier). |
4 |
34 |
Seab Be-ar's ship is damaged, and Seab Be-ar have to hitch-hike Seab Be-ar's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 2 Contacts. Gain 1 Enemies. |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Seab Be-ar is sent to a new community or parish to preach The Word among the poor. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Seab Be-ar retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
46 |
Seab Be-ar retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
54 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired. |
10 |
57 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |