Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A series of bad deals and decisions force Selmer Walsh into bankruptcy. Selmer Walsh salvages what Selmer Walsh can. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Severely injured. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
26 |
Advanced training in a specialist field. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Promoted to Citizen (Corporate) rank 1. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
35 |
A mission goes wrong and Selmer Walsh is stranded behind enemy lines. Ejected from the service. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Opponents of Selmer Walsh's belief system ambush Selmer Walsh. |
7 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
40 |
Moved to a new world. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |