Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Seymour Godkim's work ends up coming home with Seymour Godkim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Good fortune |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Surveyor) with previous rank. |
4 |
33 |
Seymour Godkim's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Amnesia. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
45 |
Vessel participates in a notable military engagement. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
Special assignment or duty on board ship. |
8 |
49 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Flight (Navy). |
9 |
49 |
Continued as Navy (Engineer/Gunner). |
9 |
50 |
Abuse Seymour Godkim's position for profit. |
9 |
53 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
10 |
53 |
Continued as Navy (Engineer/Gunner). |
10 |
55 |
Scarred. Fully recovered. |
10 |
57 |
Forced to muster out. |