Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Sim Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Uncover a major conspiracy against Sim Chapman's employers. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Befriended by a senior agent. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Established a network of contacts. Gain 2 contacts. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Sim Chapman went above and beyond the call of duty. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Rewarded for a successful mission. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Good fortune |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Voluntarily left Merchant Marine |
9 |
48 |
Became a Scout (Courier). |
9 |
51 |
When dealing with an alien race, Sim Chapman botch an opportunity to gather extra intelligence about them. |
9 |
51 |
Sim Chapman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Courier). |
10 |
56 |
Sim Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sim Chapman fail to help. Gain an Enemy. |
10 |
56 |
Psychologically damaged by Sim Chapman's time in the scouts. |
10 |
56 |
Promoted to Scout (Courier) rank 2. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |