Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was injured. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Spend several years jumping from world to world in Sim McIntire's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Nearly killed. Owe 7,500 for medical bills. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Established a network of contacts. Gain 3 contacts. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Voluntarily left Law Enforcement |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Gain Enemy if Sim McIntire don't already have one. |
8 |
43 |
Voluntarily left Wanderer |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Find Ancient Technology. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Sim McIntire aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
49 |
Returned to Drifter (Scavenger). |
11 |
52 |
Attempted a risky adventure and was injured. |
11 |
52 |
Nearly killed. Owe 11,250 for medical bills. |
11 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Drifter (Scavenger). |
12 |
56 |
Sim McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |