Retired Sergeant Sim McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 58 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 6 (0)111886
Loves challenge, Visible veins on hands, Lazy eye
 
Skills
Astrogation 3
Athletics (Endurance) 1
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 0
Persuade 0
Pilot 0
Profession (Hostile Environment/High-G) 1
Profession (Hostile Environment/Underwater) 1
Science (Robotic Sciences) 0
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 14
Scout Explorer Scout12
Agent Law Enforcement Sergeant22
Drifter Wanderer 13
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Bennett Hernandez Rival 1 2 1 0 Murrissi (M/27)
Celia Holt Contact 1 1 0 4 Kargol (F/72)
Tony Richardson Contact 0 1 1 5 Luriani (M/23)
Tony Richardson is particularly unusual, such as an artificial intelligence or very alien being.
Relationship soured.
Tony Richardson gains in power.
Courtney Duncan Contact 3 1 1 4 Kargol (F/31)
Courtney Duncan is found or reported dead.
Alvena Caldwell Enemy 0 2 1 1 Sydite (F/61)
Alvena Caldwell is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Scavenger).
1 20 Attempted a risky adventure and was injured.
1 20 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 22 Continued as Drifter (Scavenger).
2 25 Attempted a risky adventure and was injured.
2 25 Lightly injured, no permanent damage. Fully recovered.
3 26 Voluntarily left Scavenger
3 26 Became a Scout (Explorer).
3 30 Spend several years jumping from world to world in Sim McIntire's scout ship.
3 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 30 Continued as Scout (Explorer).
4 31 Nearly killed. Owe 7,500 for medical bills.
5 31 Failed to qualify for Broker (Merchant).
5 31 Submitted to the draft.
5 31 Became a Agent (Law Enforcement) with the new title Rookie.
5 33 A romantic relationship ends badly. Gain a Rival or Enemy.
5 35 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 35 Continued as Agent (Law Enforcement).
6 39 Established a network of contacts. Gain 3 contacts.
6 39 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
7 39 Voluntarily left Law Enforcement
7 39 Failed to qualify for Courier (Scout).
7 39 Switched to Drifter (Wanderer).
7 42 Attacked by enemies and injured.
7 42 Injured. Fully recovered. Owe 2,500 for medical bills.
7 42 Gain Enemy if Sim McIntire don't already have one.
8 43 Voluntarily left Wanderer
8 43 Failed to qualify for Broker (Merchant).
8 43 Continued as Drifter (Wanderer).
8 46 Find Ancient Technology.
8 47 Promoted to Drifter (Wanderer) rank 1.
9 47 Continued as Drifter (Wanderer).
9 48 Suffer from a life-threatening illness.
10 48 Became a Believer (Holy Warrior) with the new title Hopeful.
10 49 Sim McIntire aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 49 Returned to Drifter (Scavenger).
11 52 Attempted a risky adventure and was injured.
11 52 Nearly killed. Owe 11,250 for medical bills.
11 53 Promoted to Drifter (Scavenger) rank 1.
12 53 Aging Crisis. Owe 40,000 for medical bills.
12 53 Retired at age 53.
12 53 Continued as Drifter (Scavenger).
12 56 Sim McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 56 Aging Crisis. Owe 20,000 for medical bills.
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