Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Study Flyer (Airship) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Became a Scholar (Field Researcher). |
4 |
31 |
Assigned to work on a secret project for a patron or organisation. |
4 |
33 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
33 |
Continued as Scholar (Field Researcher). |
5 |
34 |
Refuse to join a cheat in some fashion. |
5 |
37 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
37 |
Continued as Scholar (Field Researcher). |
6 |
39 |
A disaster or war strikes. |
6 |
39 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
39 |
The planetary government interferes with Sim Pettitt's research for political or religious reasons. Sim Pettitt continue working openly and gain an Enemy. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Scholar (Scientist) with previous rank. |
7 |
44 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Returned to Scholar (Field Researcher). |
8 |
47 |
An expedition or voyage goes wrong, leaving Sim Pettitt stranded in the wilderness. |
9 |
47 |
Became a Citizen (Worker). |
9 |
50 |
Sim Pettitt's business expands, Sim Pettitt's corporation grows, or the colony thrives. |
10 |
51 |
Voluntarily left Worker |
10 |
51 |
Became a Merchant (Free Trader). |
10 |
54 |
Imperial trade restrictions force Sim Pettitt out of business. |
11 |
54 |
Became a Rogue (Pirate) with the new title Lackey. |
11 |
55 |
Birth or Death involving a family member or close friend. |
11 |
58 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |