Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Sol Berry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sol Berry fail to help. Gain an Enemy. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Psychologically damaged by Sol Berry's time in the scouts. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
A series of bad deals and decisions force Sol Berry into bankruptcy. Sol Berry salvages what Sol Berry can. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Switched to Scout (Surveyor) with previous rank. |
6 |
38 |
Perform an exemplary service for the scouts. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
44 |
Serve as the courier for an important message from the Imperium. |
7 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
47 |
Gained a contact. |
9 |
49 |
Continued as Scout (Surveyor). |
9 |
52 |
Sol Berry have no idea what happened to Sol Berry – they found Sol Berry's ship drifting on the fringes of friendly space. |
10 |
52 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
A good deal ensures Sol Berry is living the high life for a few years. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |