Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Voluntarily left Journalist |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Sol Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
26 |
Voluntarily left Mainstream Believer |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Broker). |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
A sudden war destroys Sol Clubb's trade routes and contacts, forcing Sol Clubb to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Returned to Entertainer (Journalist). |
8 |
46 |
Sol Clubb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
46 |
Became a Scout (Surveyor). |
9 |
48 |
Sol Clubb spend a great deal of time on the fringes of Charted Space. |
9 |
48 |
Gain a contact in an alien race. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Scout (Surveyor). |
10 |
54 |
Perform an exemplary service for the scouts. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Continued as Scout (Surveyor). |
11 |
57 |
Sol Clubb's ship is damaged, and Sol Clubb have to hitch-hike Sol Clubb's way back across the stars to the nearest scout base. |
11 |
57 |
Gain 5 Contacts. Gain 1 Enemies. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |