Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Expand the field of Streetwise, but gain a Rival in Squire French's former tutor. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Squire French run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Squire French do not know what happened to Squire French. There is a gap in Squire French's memory. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
A good deal ensures Squire French is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Squire French's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Became a Citizen (Worker). |
8 |
47 |
Spent time maintaining and using heavy vehicles. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
53 |
Squire French's business expands, Squire French's corporation grows, or the colony thrives. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Voluntarily left Worker |
10 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
57 |
Opponents of Squire French's belief system ambush Squire French. |
10 |
57 |
Nearly killed. Owe 40,000 for medical bills. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |