Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Pirate (Rogue). |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
27 |
Attacked by enemies and injured. |
2 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
27 |
Gain Enemy if Terrance Andrew don't already have one. |
3 |
28 |
Continued as Drifter (Scavenger). |
3 |
32 |
Attacked by enemies that Terrance Andrew easily defeat. |
3 |
32 |
Gain Enemy if Terrance Andrew don't already have one. |
3 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
34 |
Terrance Andrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Make an unexpected connection outside Terrance Andrew's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Given advanced training in a specialist field |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
48 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scout (Surveyor). |
9 |
51 |
Serve as the courier for an important message from the Imperium. |
9 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
56 |
Terrance Andrew have no idea what happened to Terrance Andrew – they found Terrance Andrew's ship drifting on the fringes of friendly space. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |