Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Thomas Moore aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
21 |
Failed to qualify for Army Academy (Military Academy). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
25 |
Gain Enemy if Thomas Moore don't already have one. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Contact with Government. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Make an unexpected connection outside Thomas Moore's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A series of bad deals and decisions force Thomas Moore into bankruptcy. Thomas Moore salvages what Thomas Moore can. |
7 |
39 |
Became a Rogue (Thief). |
7 |
41 |
Thomas Moore spend months in the dangerous criminal underworld. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Rogue (Thief) rank 1. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
47 |
Thomas Moore commit a legendary crime. |
8 |
47 |
Promoted to Rogue (Thief) rank 2. |
9 |
47 |
Continued as Rogue (Thief). |
9 |
48 |
Backstab a fellow rogue for personal gain. |
9 |
51 |
Promoted to Rogue (Thief) rank 3. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Rogue (Thief). |
10 |
54 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
10 |
55 |
Promoted to Rogue (Thief) rank 4. |