Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Tim Byrd rise to a position of power in Tim Byrd's colony or corporation. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
27 |
Tim Byrd's business expands, Tim Byrd's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Voluntarily left Colonist |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Became a Entertainer (Performer). |
5 |
37 |
One of Tim Byrd's pieces of art is stolen, and the investigation brings Tim Byrd into the criminal underworld. |
5 |
37 |
Promoted to Entertainer (Performer) rank 1. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
40 |
Tim Byrd is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
41 |
Promoted to Entertainer (Performer) rank 2. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Tim Byrd far from home. |
9 |
46 |
Became a Merchant (Broker). |
9 |
50 |
Given advanced training in a specialist field |
10 |
50 |
Continued as Merchant (Broker). |
10 |
53 |
Moved to a new world. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
56 |
Gained a contact. |
11 |
58 |
Promoted to Merchant (Broker) rank 1. |