Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayed by a friend. One of Timothy Jemmy's Contacts or Allies betrays Timothy Jemmy, ending Timothy Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
21 |
An expedition or voyage goes wrong, leaving Timothy Jemmy stranded in the wilderness. |
3 |
21 |
Became a Merchant (Broker). |
3 |
24 |
Given advanced training in a specialist field |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
30 |
Given advanced training in a specialist field |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
A good deal ensures Timothy Jemmy is living the high life for a few years. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Risk Timothy Jemmy's fortune on a possibility lucrative deal and win. |
7 |
41 |
Promoted to Merchant (Broker) rank 2. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
44 |
Embroiled in legal trouble. |
8 |
45 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
46 |
Make an unexpected connection outside Timothy Jemmy's normal circles. Gain a Contact. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Opponents of Timothy Jemmy's belief system ambush Timothy Jemmy. |
10 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |