Tracy Richards  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 58 M 3 (-1) 2 (-2) 2 (-2) 6 (0) 10 (1) 5 (-1)3226A5
Authoritarian
 
Skills
Astrogation 0
Deception 1
Drive (Mole) 2
Drive (Wheel) 1
Electronics 0
Engineer 0
Flyer (Rotor) 1
Flyer (Wing) 1
Gambler 2
Language 0
Mechanic 2
Melee (Unarmed) 1
Profession (Spacer/Belter) 1
Science (Life Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman46
Drifter Wanderer 01
Scout Surveyor 01
Merchant Merchant Marine Senior Crewman11
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Art Murray Contact 0 1 1 2 Zhodani, Imperium (M/26)
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Tracy Richards learn something Tracy Richards should not have – a corporate secret, a political scandal – which Tracy Richards can profit from illegally.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Tracy Richards learn something Tracy Richards should not have – a corporate secret, a political scandal – which Tracy Richards can profit from illegally.
2 25 Gain a criminal contact.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 29 Political upheaval strikes Tracy Richards's homeworld, and Tracy Richards is caught up in the revolution.
3 30 Promoted to Citizen (Worker) rank 3.
4 30 Continued as Citizen (Worker).
4 33 Tracy Richards learn something Tracy Richards should not have – a corporate secret, a political scandal – which Tracy Richards can profit from illegally.
5 34 Continued as Citizen (Worker).
5 38 Lost eye or limb. Fully recovered.
6 38 Continued as Citizen (Worker).
6 42 Tracy Richards is rewarded for Tracy Richards's diligence or cunning.
6 42 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
7 42 Voluntarily left Worker
7 42 Became a Drifter (Wanderer).
7 44 Tracy Richards do not know what happened to Tracy Richards. There is a gap in Tracy Richards's memory.
8 44 Failed to qualify for Intelligence (Agent).
8 44 Submitted to the draft.
8 44 Became a Scout (Surveyor).
8 48 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
9 48 Became a Merchant (Merchant Marine) with the new title Crewman.
9 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 52 Voluntarily left Merchant Marine
10 52 Failed to qualify for Corporate (Citizen).
10 52 Switched to Drifter (Scavenger).
10 56 Severely injured. Fully recovered. Owe 25,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙