Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
30 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
30 |
Failed to qualify for Free Trader (Merchant). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
Make an unexpected connection outside Troy Moore's normal circles. Gain a Contact. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
Given advanced training in a specialist field |
4 |
38 |
Forced to muster out. |
5 |
38 |
Switched to Drifter (Scavenger). |
5 |
42 |
Troy Moore do not know what happened to Troy Moore. There is a gap in Troy Moore's memory. |
6 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
42 |
Retired at age 42. |
6 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
46 |
Opponents of Troy Moore's belief system ambush Troy Moore. |
6 |
46 |
Severely injured. Owe 15,000 for medical bills. |
7 |
46 |
Died at age 46 |