Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Citizen (Worker). |
3 |
27 |
Political upheaval strikes Urban Gleeson's homeworld, and Urban Gleeson is caught up in the revolution. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Moved to a new world. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Returned to Drifter (Barbarian). |
8 |
45 |
Attempted a risky adventure and was injured. |
8 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
52 |
Moved to a new world. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
56 |
Urban Gleeson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |