Scout Urban Pettitt  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 58 M 5 (-1) 2 (-2) 3 (-1) 7 (0) 7 (0) 4 (-1)523774
Strait-laced
 
Skills
Astrogation 1
Athletics (Strength) 1
Broker 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Gun Combat 0
Heavy Weapons 0
Melee 0
Persuade 0
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 03
Navy Line/Crew Crewman01
Scout Courier Scout15
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Nat Rodriquez Enemy 0 3 0 0 Answerin (M/14)
Maymie Mitchell Rival 1 2 1 0 Ayansh'i (F/61)
Sim Ahern Enemy 1 3 1 3 Solomani, Imperium (M/38)
Relationship altered.
Dominick Mcarty Contact 1 1 0 0 Ronnin (M/18)
Dominick Mcarty is a questionable figure such as a criminal, pirate or disgraced noble.
Regina Hall Contact 2 2 1 0 Humaniti (F/38)
Regina Hall's influence is diminished.
Steve Montgomery Enemy 0 3 3 1 Florian (M/51)
Salvador Willis Contact 3 2 6 1 Florian (M/26)
Mae Lynch Contact 3 1 0 1 Florian (F/68)
Mae Lynch gained influence with the character’s assistance.
Ebba Fitzsimons Contact 4 0 3 2 Florian (F/76)
Forgiveness.
Jennifer Thompson Enemy 0 4 3 0 Florian (F/45)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 19 Spent the college years partying.
1 20 Dropped out of military academy.
2 20 Became a Merchant (Broker).
2 24 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3 24 Continued as Merchant (Broker).
3 27 A good deal ensures Urban Pettitt is living the high life for a few years.
4 28 Continued as Merchant (Broker).
4 32 A series of bad deals and decisions force Urban Pettitt into bankruptcy. Urban Pettitt salvages what Urban Pettitt can.
5 32 Became a Navy (Line/Crew) with the new title Crewman.
5 36 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 36 Voluntarily left Line/Crew
6 36 Became a Scout (Courier).
6 37 Urban Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Urban Pettitt fail to help. Gain an Enemy.
6 37 Psychologically damaged by Urban Pettitt's time in the scouts.
7 40 Continued as Scout (Courier).
7 42 When dealing with an alien race, Urban Pettitt botch an opportunity to gather extra intelligence about them.
7 42 Urban Pettitt's ship is damaged, and Urban Pettitt have to hitch-hike Urban Pettitt's way back across the stars to the nearest scout base.
7 42 Gain 2 Contacts. Gain 1 Enemies.
8 44 Continued as Scout (Courier).
8 45 When dealing with an alien race, Urban Pettitt botch an opportunity to gather extra intelligence about them.
8 45 Urban Pettitt's ship is damaged, and Urban Pettitt have to hitch-hike Urban Pettitt's way back across the stars to the nearest scout base.
8 45 Gain 3 Contacts. Gain 1 Enemies.
8 48 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 48 Continued as Scout (Courier).
9 50 Urban Pettitt's ship is ambushed by enemy vessels. Urban Pettitt successfully ran to the jump point.
10 52 Attempted to change assignments.
10 52 Failed to qualify for Surveyor (Scout).
10 52 Continued as Scout (Courier).
10 56 Serve as the courier for an important message from the Imperium.
10 56 Forced to muster out.
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