Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Spent the college years partying. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
27 |
A good deal ensures Urban Pettitt is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
A series of bad deals and decisions force Urban Pettitt into bankruptcy. Urban Pettitt salvages what Urban Pettitt can. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Voluntarily left Line/Crew |
6 |
36 |
Became a Scout (Courier). |
6 |
37 |
Urban Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Urban Pettitt fail to help. Gain an Enemy. |
6 |
37 |
Psychologically damaged by Urban Pettitt's time in the scouts. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
When dealing with an alien race, Urban Pettitt botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Urban Pettitt's ship is damaged, and Urban Pettitt have to hitch-hike Urban Pettitt's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 2 Contacts. Gain 1 Enemies. |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
When dealing with an alien race, Urban Pettitt botch an opportunity to gather extra intelligence about them. |
8 |
45 |
Urban Pettitt's ship is damaged, and Urban Pettitt have to hitch-hike Urban Pettitt's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
48 |
Continued as Scout (Courier). |
9 |
50 |
Urban Pettitt's ship is ambushed by enemy vessels. Urban Pettitt successfully ran to the jump point. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Surveyor (Scout). |
10 |
52 |
Continued as Scout (Courier). |
10 |
56 |
Serve as the courier for an important message from the Imperium. |
10 |
56 |
Forced to muster out. |