Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
Trapped behind enemy lines. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
29 |
Public opinion turns on Verner Webb. |
4 |
29 |
Became a Scout (Courier). |
4 |
31 |
Verner Webb's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A sudden war destroys Verner Webb's trade routes and contacts, forcing Verner Webb to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Engineer/Gunner). |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Gain a contact. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Vessel participates in a diplomatic mission. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
45 |
Voluntarily left Engineer/Gunner |
8 |
45 |
Returned to Merchant (Merchant Marine). |
8 |
49 |
A series of bad deals and decisions force Verner Webb into bankruptcy. Verner Webb salvages what Verner Webb can. |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
51 |
Verner Webb do not know what happened to Verner Webb. There is a gap in Verner Webb's memory. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Verner Webb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |