Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Agreed to perform research that goes against Vernie Kelly's conscience. Gain 2 Enemies. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Good fortune |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Physician) with previous rank. |
3 |
30 |
Win a prestigious prize for Vernie Kelly's work. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
An expedition or voyage goes wrong, leaving Vernie Kelly stranded in the wilderness. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
Win a prestigious prize for Vernie Kelly's work. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Assigned to work on a secret project for a patron or organisation. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
44 |
Refuse to join a cheat in some fashion. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Courier). |
8 |
50 |
Psychologically damaged by Vernie Kelly's time in the scouts. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
54 |
Vernie Kelly's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
54 |
Became a Drifter (Wanderer). |
10 |
57 |
Encounter a Psionic institute. |
10 |
57 |
Tested for psionic powers |