Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Befriended by a senior agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
4 |
27 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
29 |
Nearly killed. Owe 11,250 for medical bills. |
5 |
29 |
Became a Merchant (Broker). |
5 |
33 |
A new romantic starts. Gain an Ally. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
Make an unexpected connection outside Wilfred Kirkham's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
45 |
Forced to muster out. |
9 |
45 |
Failed to qualify for Artist (Entertainer). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Army (Infantry) with the new title Private. |
9 |
48 |
Wilfred Kirkham is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
48 |
Failed to qualify for Colonist (Citizen). |
10 |
48 |
Became a Drifter (Scavenger). |
10 |
50 |
Attacked by enemies and injured. |
10 |
50 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
50 |
Gain Enemy if Wilfred Kirkham don't already have one. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
53 |
Good fortune |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |