Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
24 |
Spend several years jumping from world to world in Willis Fitget's scout ship. |
3 |
25 |
Voluntarily left Surveyor |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Rewarded for a successful mission. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Willis Fitget's work ends up coming home with Willis Fitget, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
37 |
Willis Fitget do not know what happened to Willis Fitget. There is a gap in Willis Fitget's memory. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Willis Fitget run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Entertainer (Journalist). |
7 |
42 |
Willis Fitget is forced out because of censorship or controversy. What truth did Willis Fitget get too close to? |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
44 |
Gained a contact. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |