Retired Warrior Wilmer Carr  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cassilldan 58 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1)7 (0)11117B
Performer, Plucky
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Drive (Wheel) 1
Electronics 0
Gun Combat (Slug) 1
Medic 1
Melee (Blade) 1
Persuade 1
Science (Social Sciences/Belief) 1
Seafarer (Sails) 1
Stealth 0
Survival 1
Telepathy 1
Teleportation 0
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior24
Marine Marine Support Marine03
Believer Missionary/Humanitarian Junior Project Worker-13
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Bee Askew Rival 2 0 2 5 Cassilldan (M/37)
Bee Askew gained influence with the character’s assistance.
Ole Labey Enemy 2 3 1 6 Thaggeshi (M/95)
An incident occured.
Ole Labey has life-changing event that creates new responsibilities.
Relationship becomes more intense. Rival becomes an enemy.
Ole Labey’s relationships have begun to affect the character.
Ole Labey is in prison or otherwise trapped somewhere.
Jared Sweet Enemy 0 5 3 4 Cassilldan (M/37)
Mitchell Shelton Rival 1 1 1 2 Cassilldan (M/29)
Mitchell Shelton gains in influence.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Expand the field of Drive, but gain a Rival in Wilmer Carr's former tutor.
1 22 Graduated. Gain an rival who is upset that Wilmer Carr left the community.
2 22 Became a Drifter (Barbarian).
2 26 Find Ancient Technology.
3 26 Continued as Drifter (Barbarian).
3 29 Attacked by enemies that Wilmer Carr easily defeat.
3 29 Gain Enemy if Wilmer Carr don't already have one.
3 30 Promoted to Drifter (Barbarian) rank 1.
4 30 Continued as Drifter (Barbarian).
4 31 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 34 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
5 34 Continued as Drifter (Barbarian).
5 36 Wilmer Carr do not know what happened to Wilmer Carr. There is a gap in Wilmer Carr's memory.
6 36 Failed to qualify for Law Enforcement (Agent).
6 36 Submitted to the draft.
6 36 Became a Marine (Marine Support) with the new title Marine.
6 40 Assigned to the security staff of a space station.
7 40 Continued as Marine (Marine Support).
7 43 A mission goes disastrously wrong due to Wilmer Carr's commander’s error or incompetence, but Wilmer Carr survive.
7 43 Cover for the commander and gain an Ally.
7 44 Attempt at commissioned failed.
8 44 Aging Crisis. Owe 50,000 for medical bills.
8 44 Retired at age 44.
8 44 Attempted to change assignments.
8 44 Failed to qualify for Ground Assault (Marine).
8 44 Continued as Marine (Marine Support).
8 45 A mission goes wrong; Wilmer Carr and several others are captured and mistreated by the enemy. Gain Wilmer Carr's jailer as an Enemy.
9 45 Aging Crisis. Owe 10,000 for medical bills.
9 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 48 Wilmer Carr is caught in the periphery of a scandal.
9 48 Demoted to Believer (Missionary/Humanitarian) rank -1.
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Continued as Believer (Missionary/Humanitarian).
10 52 Wilmer Carr is chosen to represent Wilmer Carr's faith in a vid show or other highly public forum.
10 53 Promoted to Believer (Missionary/Humanitarian) rank 0.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Continued as Believer (Missionary/Humanitarian).
11 56 Wilmer Carr is caught in the periphery of a scandal.
11 56 Demoted to Believer (Missionary/Humanitarian) rank -1.
12 57 Aging Crisis. Owe 30,000 for medical bills.
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