Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Agreed to perform research that goes against Wilmer Walker's conscience. Gain 3 Enemies. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Assigned to work on a secret project for a patron or organisation. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
38 |
Wilmer Walker is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Betrayed by a friend. One of Wilmer Walker's Contacts or Allies betrays Wilmer Walker, ending Wilmer Walker's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Failed to qualify for Corporate Agent (Agent). |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Scout (Explorer). |
10 |
56 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |