Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Scout (Surveyor). |
2 |
32 |
Winfred Askew's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
32 |
Failed to qualify for Worker (Citizen). |
3 |
32 |
Submitted to the draft. |
3 |
32 |
Switched to Scout (Courier) with previous rank. |
3 |
35 |
Serve as the courier for an important message from the Imperium. |
4 |
36 |
Continued as Scout (Courier). |
4 |
38 |
Winfred Askew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
40 |
Continued as Scout (Courier). |
5 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
43 |
Failed to qualify for Free Trader (Merchant). |
6 |
43 |
Became a Drifter (Barbarian). |
6 |
46 |
Moved to a new world. |
7 |
47 |
Continued as Drifter (Barbarian). |
7 |
50 |
Betrayed by a friend. One of Winfred Askew's Contacts or Allies betrays Winfred Askew, ending Winfred Askew's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
50 |
Switched to Scout (Explorer) with previous rank. |
8 |
51 |
Severely injured. Owe 20,000 for medical bills. |
9 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
52 |
Winfred Askew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |