Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
28 |
Spend several years jumping from world to world in Yayiel Halhu's scout ship. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Yayiel Halhu's scout ship is one of the first on the scene to rescue the survivors of a disaster but Yayiel Halhu fail to help. Gain an Enemy. |
4 |
33 |
Yayiel Halhu's ship is damaged, and Yayiel Halhu have to hitch-hike Yayiel Halhu's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Yayiel Halhu's scout ship is one of the first on the scene to rescue the survivors of a disaster but Yayiel Halhu fail to help. Gain an Enemy. |
5 |
36 |
Psychologically damaged by Yayiel Halhu's time in the scouts. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
43 |
When dealing with an alien race, Yayiel Halhu have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Promoted to Scout (Surveyor) rank 2. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
47 |
Perform an exemplary service for the scouts. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Retired. |
9 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
57 |
Birth or Death involving a family member or close friend. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |