Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
28 |
Aaron Payne is sent to a new community or parish to preach The Word among the poor. |
3 |
31 |
Continued as Believer (Missionary/Humanitarian). |
3 |
34 |
A notable academic consults with Aaron Payne about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
35 |
Forced to continue current assignment. |
3 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
35 |
Continued as Believer (Missionary/Humanitarian). |
4 |
38 |
Aaron Payne is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
39 |
Continued as Believer (Missionary/Humanitarian). |
5 |
40 |
Aaron Payne refuse to secretly provide religious rites for a dying leader or noble, because they do not share Aaron Payne's faith. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Became a Merchant (Broker). |
6 |
47 |
Make an unexpected connection outside Aaron Payne's normal circles. Gain a Contact. |
6 |
47 |
Promoted to Merchant (Broker) rank 1. |
7 |
47 |
Continued as Merchant (Broker). |
7 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
51 |
Voluntarily left Broker |
8 |
51 |
Became a Drifter (Wanderer). |
8 |
54 |
Aaron Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
54 |
Became a Scout (Surveyor). |
9 |
58 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |