Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Abner Fernandez is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Established a network of contacts. Gain 2 contacts. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
26 |
Moved to a new world. |
3 |
28 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
Promoted to Agent (Intelligence) rank 3. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Abner Fernandez's work ends up coming home with Abner Fernandez, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
38 |
Abner Fernandez is rewarded for Abner Fernandez's diligence or cunning. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
41 |
Nearly killed. Owe 7,500 for medical bills. |
8 |
41 |
Failed to qualify for Explorer (Scout). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Embroiled in legal trouble. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Encounter a Psionic institute. |
9 |
47 |
Tested for psionic powers |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Voluntarily left Merchant Marine |
10 |
49 |
Became a Drifter (Scavenger). |
10 |
51 |
Contact with Government. |
11 |
53 |
Continued as Drifter (Scavenger). |