Abner Fernandez  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ne Kraeda ren Kelva 59 M 3 (-1) 2 (-2) 3 (-1) 8 (0) 11 (1) 9 (1)None3238B9
Infatuated
 
Skills
Athletics 0
Deception 1
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner 0
Investigate 2
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 2
Mechanic 2
Melee (Unarmed) 1
Persuade 0
Pilot 0
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences) 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Agent Intelligence Field Agent34
Citizen Colonist 12
Merchant Merchant Marine 4th Officer22
Drifter Scavenger 02
 
Name Type Affinity Enmity Power Influence Species
Sedz Adhgvaedhdzae Ksudzrro Rival 0 2 1 1 Vargr, Imperium (M/45)
Maybell Hare Contact 0 1 3 2 Ne Kraeda ren Kelva (F/20)
Elsie Paul Contact 1 0 2 3 Ne Kraeda ren Kelva (M/25)
Elsie Paul gains in power.
Liaag Enemy 0 1 6 1 Vilani, Imperium (F/51)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 20 Abner Fernandez is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 20 Became a Agent (Intelligence).
2 22 Established a network of contacts. Gain 2 contacts.
2 24 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 24 Continued as Agent (Intelligence).
3 26 Moved to a new world.
3 28 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
4 28 Continued as Agent (Intelligence).
4 32 Go undercover to investigate an enemy.
4 32 Severely injured. Fully recovered. Owe 2,500 for medical bills.
4 32 Promoted to Agent (Intelligence) rank 3.
5 32 Continued as Agent (Intelligence).
5 36 Abner Fernandez's work ends up coming home with Abner Fernandez, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 36 Became a Citizen (Colonist).
6 38 Abner Fernandez is rewarded for Abner Fernandez's diligence or cunning.
6 40 Promoted to Citizen (Colonist) rank 1.
7 40 Continued as Citizen (Colonist).
7 41 Nearly killed. Owe 7,500 for medical bills.
8 41 Failed to qualify for Explorer (Scout).
8 41 Submitted to the draft.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 44 Embroiled in legal trouble.
8 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 45 Continued as Merchant (Merchant Marine).
9 47 Encounter a Psionic institute.
9 47 Tested for psionic powers
9 49 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 49 Voluntarily left Merchant Marine
10 49 Became a Drifter (Scavenger).
10 51 Contact with Government.
11 53 Continued as Drifter (Scavenger).
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