Retired Scout Abraham Carpenter  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 59 M 4 (-1) 2 (-2) 1 (-2) 10 (1) 9 (1) 9 (1)4 (-1)421A99
Discerning, Prim
 
Skills
Admin 0
Animals 0
Art (Performing/Instrument) 1
Astrogation 1
Athletics 0
Carouse 1
Clairvoyance 0
Deception 0
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 2
Language (Trokh (Aslan)) 1
Leadership 1
Mechanic 0
Medic 0
Navigation 0
Persuade 1
Profession (Worker/Construction) 1
Profession (Sports/Motorsports) 2
Recon 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 0
Survival 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 35
Marine Marine Support Marine02
Entertainer Artist 01
Drifter Wanderer 01
Scout Courier Scout11
 
EducationGraduated
Colonial Upbringing Honors
 
Name Type Affinity Enmity Power Influence Species
Glenda Ede Ally 1 0 1 1 Trexen (F/31)
Glenda Ede is particularly unusual, such as an artificial intelligence or very alien being.
Jean Buckman Ally 4 0 1 0 Dynchia (F/73)
Jean Buckman’s relationships have begun to affect the character.
Luke McDermot Ally 3 0 3 1 Dynchia (M/34)
Alene Howard Rival 1 2 5 0 Halka (F/80)
Forgiveness.
Christy Romero Contact 1 1 0 0 Dynchia, Imperium (F/61)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Contacted by an underground psionic group.
1 27 Left the colonies with honors.
2 27 Became a Entertainer (Performer).
2 28 Gain a patron in the arts. Gain an Ally
2 31 Promoted to Entertainer (Performer) rank 1.
2 31 Tested for psionic powers
3 31 Continued as Entertainer (Performer).
3 34 Gain a patron in the arts. Gain an Ally
3 35 Promoted to Entertainer (Performer) rank 2.
4 35 Continued as Entertainer (Performer).
4 39 Gain a patron in the arts. Gain an Ally
4 39 Promoted to Entertainer (Performer) rank 3.
5 39 Continued as Entertainer (Performer).
5 40 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 43 Continued as Entertainer (Performer).
6 45 Expose or are involved in a scandal of some sort.
7 45 Failed to qualify for Scientist (Scholar).
7 45 Submitted to the draft.
7 45 Became a Marine (Marine Support) with the new title Marine.
7 49 A mission goes disastrously wrong due to Abraham Carpenter's commander’s error or incompetence, but Abraham Carpenter survive.
7 49 Cover for the commander and gain an Ally.
8 49 Continued as Marine (Marine Support).
8 51 A mission goes wrong and Abraham Carpenter is stranded behind enemy lines. Ejected from the service.
9 51 Switched to Entertainer (Artist).
9 54 Expose or are involved in a scandal of some sort.
10 54 Became a Drifter (Wanderer).
10 55 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 55 Became a Scout (Courier).
11 57 Abraham Carpenter discover a world, item or information of worth to the Imperium.
11 59 Promoted to Scout (Courier) rank 1 with the new title Scout.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
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