Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Widely recognized. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Flight (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Befriended by a senior agent. |
2 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
30 |
Continued as Agent (Law Enforcement). |
3 |
33 |
Befriended by a senior agent. |
3 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
34 |
Continued as Agent (Law Enforcement). |
4 |
36 |
Go undercover to investigate an enemy. |
4 |
36 |
Crime pays off. Gain victim as Enemy. |
4 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
38 |
Continued as Agent (Law Enforcement). |
5 |
39 |
Accepted a deal with criminal or other figure under investigation. |
6 |
39 |
Became a Rogue (Enforcer). |
6 |
42 |
Involved in the planning of an impressive heist. |
6 |
43 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
43 |
Continued as Rogue (Enforcer). |
7 |
44 |
A police detective or rival criminal forces Albert Fletcher to flee and vows to hunt Albert Fletcher down. Gain an Enemy. |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
46 |
Albert Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Scout (Courier). |
9 |
50 |
Albert Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
50 |
Continued as Scout (Courier). |
10 |
53 |
Albert Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
54 |
Continued as Scout (Courier). |
11 |
58 |
When dealing with an alien race, Albert Fletcher botch an opportunity to gather extra intelligence about them. |
11 |
58 |
Albert Fletcher's ship is damaged, and Albert Fletcher have to hitch-hike Albert Fletcher's way back across the stars to the nearest scout base. |
11 |
58 |
Gain 3 Contacts. Gain 2 Enemies. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |