Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Thrown into a brutal ground war |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Army Support) with previous rank. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Alexander McPherson join a gambling circle on board. |
4 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
31 |
Alexander McPherson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Display heroism in battle, saving the whole ship. |
6 |
38 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
38 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
44 |
Alexander McPherson do not know what happened to Alexander McPherson. There is a gap in Alexander McPherson's memory. |
9 |
44 |
Became a Scout (Courier). |
9 |
48 |
Spend several years jumping from world to world in Alexander McPherson's scout ship. |
10 |
48 |
Continued as Scout (Courier). |
10 |
50 |
Spend several years jumping from world to world in Alexander McPherson's scout ship. |
11 |
52 |
Attempted to change assignments. |
11 |
52 |
Failed to qualify for Explorer (Scout). |
11 |
52 |
Continued as Scout (Courier). |
11 |
56 |
Psychologically damaged by Alexander McPherson's time in the scouts. |