Retired 2nd Officer Alfred McNamara  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 59 M 1 (-2) 2 (-2) 4 (-1) 7 (0) 9 (1) 9 (1)124799
Expansive, ADHD, Fatigued
 
Skills
Admin 1
Animals 0
Art (Presentation) 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Mechanic 2
Melee 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Sports/Team Ball Sports) 1
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Merchant Merchant Marine 2nd Officer46
Drifter Wanderer 12
 
Name Type Affinity Enmity Power Influence Species
Sherri Clark Contact 2 1 1 2 Happrhani (F/48)
Sherri Clark has life-changing event that creates new responsibilities.
Minta Lawrence Contact 3 1 1 1 Dynchia (F/47)
Minta Lawrence has had an unexpected run of good fortune lately.
Roe Gutierrez Contact 0 1 0 4 Solomani, Imperium (M/30)
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Barbarian).
1 20 Attacked by enemies and injured.
1 20 Scarred. Fully recovered. Owe 5,000 for medical bills.
1 20 Gain Enemy if Alfred McNamara don't already have one.
2 22 Continued as Drifter (Barbarian).
2 25 Alfred McNamara do not know what happened to Alfred McNamara. There is a gap in Alfred McNamara's memory.
3 25 Failed to qualify for Corporate Agent (Agent).
3 25 Submitted to the draft.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 Make an unexpected connection outside Alfred McNamara's normal circles. Gain a Contact.
4 29 Continued as Merchant (Merchant Marine).
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 37 Given advanced training in a specialist field
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 37 Continued as Merchant (Merchant Marine).
6 40 Embroiled in legal trouble.
6 41 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 41 Continued as Merchant (Merchant Marine).
7 45 Make an unexpected connection outside Alfred McNamara's normal circles. Gain a Contact.
7 45 Forced to continue current assignment.
7 45 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 45 Continued as Merchant (Merchant Marine).
8 47 Make an unexpected connection outside Alfred McNamara's normal circles. Gain a Contact.
8 49 Forced to muster out.
9 49 Switched to Drifter (Wanderer).
9 50 Amnesia.
9 53 Promoted to Drifter (Wanderer) rank 1.
10 53 Aging Crisis. Owe 60,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Drifter (Wanderer).
10 56 Attacked by enemies that Alfred McNamara easily defeat.
10 56 Gain Enemy if Alfred McNamara don't already have one.
11 57 Aging Crisis. Owe 40,000 for medical bills.
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