Retired Experienced Trader Allan Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 59 M 1 (-2) 1 (-2) 1 (-2) 13 (2) 5 (-1) 3 (-1)111D53
Scattered, Self-righteous
 
Skills
Athletics 0
Broker 2
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Medic 2
Persuade 1
Pilot (Capital Ships) 1
Profession (Sports/Racquet Sports) 1
Science (Life Sciences/Psionicology) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Scholar Physician 14
Scout Explorer 02
Drifter Barbarian 01
Merchant Free Trader Experienced Trader34
 
Name Type Affinity Enmity Power Influence Species
Celeste Buckman Ally 5 0 2 0 Halka (F/63)
Celeste Buckman fell on hard times.
Cal Nealy Contact 2 1 1 1 Cassilldan (M/49)
Jenny Bluit Contact 1 1 0 4 Cassilldan (F/53)
Maxine Brieris Contact 2 0 1 0 Cassilldan (F/14)
Relationship altered.
Bettie Hall Contact 3 0 0 0 Cassilldan (F/29)
Wilson Herrera Contact 1 1 2 0 Cassilldan (M/47)
Eliza Keiler Enemy 0 4 1 5 Cassilldan (F/22)
Eliza Keiler is actually an organisation such as a political movement or modest sized business.
Ida Stanway Enemy 0 3 2 0 Kedepu (F/46)
Relationship becomes more intense.
Squire Hennessy Contact 3 2 2 1 Cassilldan (M/12)
Annetta Beck Enemy 0 1 0 0 Cassilldan (F/69)
Annetta Beck fell on hard times.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 22 A mission goes wrong and Allan Paul is stranded behind enemy lines. Ejected from the service.
2 22 Became a Scholar (Physician).
2 25 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 26 Continued as Scholar (Physician).
3 27 Assigned to work on a secret project for a patron or organisation.
4 30 Continued as Scholar (Physician).
4 32 Caught cheating in some fashion, advancing Allan Paul's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4 32 Allan Paul's work is sabotaged by unknown parties. Allan Paul may salvage what Allan Paul can and give up.
4 32 Gain an Enemy
4 34 Promoted to Scholar (Physician) rank 1.
5 34 Continued as Scholar (Physician).
5 36 Severely injured. Fully recovered. Owe 5,000 for medical bills.
6 36 Failed to qualify for Worker (Citizen).
6 36 Submitted to the draft.
6 36 Became a Scout (Explorer).
6 39 Spend several years jumping from world to world in Allan Paul's scout ship.
7 40 Continued as Scout (Explorer).
7 41 Allan Paul's ship is damaged, and Allan Paul have to hitch-hike Allan Paul's way back across the stars to the nearest scout base.
7 41 Gain 5 Contacts. Gain 2 Enemies.
8 41 Became a Drifter (Barbarian).
8 42 Allan Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 42 Became a Merchant (Free Trader).
9 46 Promoted to Merchant (Free Trader) rank 1.
10 46 Continued as Merchant (Free Trader).
10 50 Risk Allan Paul's fortune on a possibility lucrative deal and win.
10 50 Promoted to Merchant (Free Trader) rank 2.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Merchant (Free Trader).
11 54 Make an unexpected connection outside Allan Paul's normal circles. Gain a Contact.
11 54 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Continued as Merchant (Free Trader).
12 56 Allan Paul's ship or starport is destroyed by criminals. Gain them as an Enemy.
13 56 Aging Crisis. Owe 50,000 for medical bills.
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