Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
37 |
Psychologically damaged by Allison Risewell's time in the scouts. |
7 |
37 |
Failed to qualify for Physician (Scholar). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
39 |
Amnesia. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Allison Risewell's Contacts or Allies betrays Allison Risewell, ending Allison Risewell's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Free Trader (Merchant). |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
48 |
Allison Risewell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Allison Risewell accepted an offer of inducements to betray Allison Risewell's faith. Gain 310,000 in cash. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |