Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
24 |
Alonza Campbell befriend a superior in the corporation or the colony. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
A police detective or rival criminal forces Alonza Campbell to flee and vows to hunt Alonza Campbell down. Gain an Enemy. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Given specialist training in vehicles. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
Befriended by a senior agent. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
48 |
Offered job by a patron. Now owe him a favor. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Failed to qualify for Infantry (Army). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Scout (Courier). |
9 |
51 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Alonza Campbell faith is shaken. |
11 |
55 |
Voluntarily left Holy Warrior |
11 |
55 |
Switched to Drifter (Scavenger). |
11 |
56 |
Alonza Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |