Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Good fortune |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Make an unexpected connection outside Alphonso Gray's normal circles. Gain a Contact. |
4 |
33 |
Voluntarily left Merchant Marine |
4 |
33 |
Became a Entertainer (Performer). |
4 |
35 |
Join homeworld’s celebrity circles |
5 |
37 |
Voluntarily left Performer |
5 |
37 |
Became a Scout (Courier). |
5 |
38 |
Moved to a new world. |
6 |
41 |
Continued as Scout (Courier). |
6 |
44 |
Spend several years jumping from world to world in Alphonso Gray's scout ship. |
6 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
45 |
Attempted to change assignments. |
7 |
45 |
Switched to Scout (Surveyor) with previous rank. |
7 |
46 |
When dealing with an alien race, Alphonso Gray have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
49 |
Attempted to change assignments. |
8 |
49 |
Switched to Scout (Explorer) with previous rank. |
8 |
53 |
Injured. |
9 |
53 |
Became a Drifter (Wanderer). |
9 |
55 |
Alphonso Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Alphonso Gray is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
Retired at age 59. |