Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies that Alvie Adams easily defeat. |
2 |
25 |
Gain Enemy if Alvie Adams don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
35 |
Alvie Adams's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alvie Adams fail to help. Gain an Enemy. |
5 |
35 |
Alvie Adams have no idea what happened to Alvie Adams – they found Alvie Adams's ship drifting on the fringes of friendly space. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
When dealing with an alien race, Alvie Adams botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Psychologically damaged by Alvie Adams's time in the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
Alvie Adams's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Broker (Merchant). |
10 |
54 |
Returned to Drifter (Wanderer). |
10 |
57 |
Gained a contact. |
10 |
58 |
Promoted to Drifter (Wanderer) rank 4. |