Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
34 |
Ambrose Carr is rewarded for Ambrose Carr's diligence or cunning. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Ambrose Carr went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
40 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
43 |
Inherit a gift from a rich relative. |
7 |
44 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
44 |
Continued as Noble (Administrator). |
8 |
46 |
Become deeply involved in politics on Ambrose Carr's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
48 |
Continued as Noble (Administrator). |
9 |
51 |
Inherit a gift from a rich relative. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Diplomat (Noble). |
10 |
52 |
Continued as Noble (Administrator). |
10 |
53 |
Join a successful conspiracy of nobles. |