Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Amnesia. |
2 |
22 |
Voluntarily left Journalist |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Involved in the planning of an impressive heist. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
Anderson Young spend months in the dangerous criminal underworld. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
Scarred. Owe 5,000 for medical bills. |
6 |
38 |
Became a Citizen (Worker). |
6 |
40 |
Anderson Young learn something Anderson Young should not have – a corporate secret, a political scandal – which Anderson Young can profit from illegally. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Moved to a new world. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |
8 |
46 |
Voluntarily left Worker |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Anderson Young is chosen to represent Anderson Young's faith in a vid show or other highly public forum. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Anderson Young secretly provide religious rites for a dying leader or noble, although they do not share Anderson Young's faith. Gain an Ally in the family and a Rival who disagrees with Anderson Young's choice. |
10 |
54 |
Voluntarily left Missionary/Humanitarian |
10 |
54 |
Switched to Citizen (Corporate). |
10 |
56 |
Anderson Young befriend a superior in the corporation or the colony. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |