Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
Given advanced training in a specialist field |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
39 |
Make an unexpected connection outside Angelo Suthmeer's normal circles. Gain a Contact. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Risk Angelo Suthmeer's fortune on a possibility lucrative deal and win. |
6 |
43 |
Continued as Merchant (Merchant Marine). |
6 |
46 |
Moved to a new world. |
6 |
47 |
Forced to muster out. |
7 |
47 |
Failed to qualify for Law Enforcement (Agent). |
7 |
47 |
Became a Drifter (Barbarian). |
7 |
50 |
Find valuable salvage. |
7 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
51 |
Continued as Drifter (Barbarian). |
8 |
52 |
Attempted a risky adventure and was sent to prison. |
9 |
55 |
Became a Prisoner (Thug). |
9 |
56 |
Failed to escaped from prison. |