Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Voluntarily left Courier |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Moved to a new world. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
39 |
Became a Merchant (Broker). |
7 |
40 |
Smuggle illegal items onto a planet. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
Given advanced training in a specialist field |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
48 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
52 |
Embroiled in legal trouble. |
10 |
55 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
57 |
A good deal ensures Annie Meyer is living the high life for a few years. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |