Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
3 |
25 |
Voluntarily left Corporate Agent |
3 |
25 |
Became a Rogue (Thief). |
3 |
27 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
29 |
Continued as Rogue (Thief). |
4 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
33 |
Injured. |
4 |
33 |
Promoted to Rogue (Thief) rank 1. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
35 |
Arrested |
6 |
35 |
Became a Prisoner (Fixer). |
6 |
39 |
Accused of assaulting a prison guard. |
7 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Prisoner (Fixer). |
7 |
40 |
Accused of assaulting a prison guard. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
46 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
9 |
47 |
Continued as Prisoner (Inmate). |
9 |
48 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Returned to Prisoner (Fixer). |
10 |
54 |
Saved a guard or prison officer. Gain an Ally. |
10 |
55 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Switched to Prisoner (Thug) with previous rank. |
11 |
56 |
Defeated a prison gang. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |