Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
1 |
22 |
Gain Enemy if Arch Williams don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Drafted into Merchant Marine |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
A series of bad deals and decisions force Arch Williams into bankruptcy. Arch Williams salvages what Arch Williams can. |
8 |
46 |
Returned to Drifter (Wanderer). |
8 |
50 |
Suffer from a life-threatening illness. |
9 |
50 |
Became a Entertainer (Performer). |
9 |
51 |
Criticised a questionable political leader on Arch Williams's homeworld, causing his downfall. Gain an Enemy |
10 |
54 |
Continued as Entertainer (Performer). |
10 |
55 |
Arch Williams is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |