Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Became a Scout (Explorer). |
2 |
28 |
Arley Saxon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arley Saxon fail to help. Gain an Enemy. |
2 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
32 |
Spend several years jumping from world to world in Arley Saxon's scout ship. |
4 |
34 |
Continued as Scout (Explorer). |
4 |
38 |
Arley Saxon's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Failed to qualify for Enforcer (Rogue). |
5 |
38 |
Became a Drifter (Scavenger). |
5 |
42 |
Amnesia. |
5 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Continued as Drifter (Scavenger). |
7 |
50 |
Forced to muster out. |
8 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
54 |
Arley Saxon is chosen to represent Arley Saxon's faith in a vid show or other highly public forum. |
8 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
54 |
Continued as Believer (Missionary/Humanitarian). |
9 |
57 |
Arley Saxon is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |