Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Scarred. Owe 2,500 for medical bills. |
2 |
26 |
Gain Enemy if Armand Payne don't already have one. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
2 |
26 |
Tested for psionic powers |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Armand Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Armand Payne's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Failed to qualify for Enforcer (Rogue). |
8 |
45 |
Switched to Drifter (Scavenger). |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
51 |
Find an Alien Artifact. |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
55 |
A new romantic starts. Gain an Ally. |